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DURIN'S DEEP

Durin's Deep

  1. If you used a rope to get down from the third deep, answer Yes to get back up. Otherwise you can climb.
  2. Use perception at the doors for a not very exciting message. Use picklock or the Unlock spell to open any of the doors.
  3. You cannot walk down these stairs as some unseen force pushes you back. This is hardly intentional, see below.
  4. Use perception to find an opening in the ceiling. Climb up.
  5. An opening in the floor. Climb down to #4.
  6. Use perception for some information. Use a pick or Durin's pick to make a dwarf statue appear. The statue wants two passwords. Tell him 'Mahal' and 'seven'. You are teleported to #7.
  7. You can walk through the wall here to #6.
  8. You can walk through the wall here to #9.
  9. You can walk through the wall here to #8.
  10. Trade the Gold hammer to the dwarf statue. (If you got here using Durin's pick on the sixth level, this is neither possible nor necessary.)
  11. Trade the Gold chisel to the dwarf statue. (If you got here using Durin's pick on the sixth level, this is not necessary.)
  12. Trade the Gold anvil to the dwarf statue. (If you got here using Durin's pick on the sixth level, this is not necessary.)
  13. When you enter any the shaded areas encircling the central square, a voice tells you not to proceed unless all the golden tools have been returned (at #10–12). If any of the tools are missing, and you proceed anyway, all characters except those who have Dwarf lore take 6–12 points of damage.
  14. If the spirit of Moria Doom was released in Gorthad, the ghost on the dias asks you to destroy it. Otherwise, Loni asks for the proper sign. Use the !Sign of seven word of power. All characters receive a stat increase (+3 Endurance, +3 Life, +3 Will). Get Durin's Axe.